In the old days we couldn't recall a print run. If you spotted an erratum after the book shipped, too bad. Now we use print on demand, and just as well too because an anonymous commenter pointed out a glitch in Blood Sword book 3: The Demon's Claw. Instead of an option to turn to 666 (which of course doesn't exist) if there's no Sage in the party, section 559 of that book should read as follows:
Sorry about that. Please write the corrected option into your copy. Anyone who still hadn't ordered the book (and hey, why not?) can rest assured that all copies from this point on have the error fixed.559You are spoiling for a fight as you leap out at the bully-boys, but they lose all stomach for their job when they have to face alert and well-armed foes. They throw down their cudgels and race off into the night. You spit through the doorway and curse them for their cowardice, but you cannot summon any enthusiasm for chasing them down the unlit alleys of Crescentium.
There is a moan from one of the Badawin. Nursing bruises and aching joints, they slowly sit up. ‘Those robbers would have slain us and taken all our money,’ says the leader of the group. You notice him wince as he is speaking, and you wonder whether it is because of the beating he has just received or the alcohol you tricked him into drinking.
‘My wrist is broken,’ puts in another. ‘I am in some discomfort, and urge that we visit a physician at once.’
‘There is one thing we must do first,’ chides the Badawin leader. He turns to you. ‘We owe you our lives. Accept this small token of our gratitude.’ He gives you a pouch containing twenty-five gold pieces. (If there is a Warrior in the party, he or she is handed the pouch. Otherwise it goes to the first player in the battle order.)
If the Sage is in the party, turn to 514. If not, turn to 191.